
CRIBBAGE TERMS
| Term | Definition | 
| Crib | Four cards (two from each player) set aside for the dealer to score after the dealer's hand | 
| Cut card | (1) The starter card or (2) the card cut by either player at the start of the game or match to determine the dealer | 
| Flush | Four cards of the same suit held in the hand count four points; five cards of the same suit (including the starter card) count five points in the hand or crib | 
| Game hole | Hole number 121 | 
| Go | Called by a player who cannot play a card without exceeding the cumulative count of 31; the opponent scores one point, or two if reaching exactly 31 | 
| Hand | The six cards dealt to each player or the four cards remaining after discarding to the crib | 
| His heels (nibs) | Jack, when it is the starter card, counts two points for the dealer | 
| His nobs | Jack of the same suit as the starter card, either in the hand or crib, counts one point | 
| Judge | A person authorized by the ACC or the tournament director to answer questions and settle disagreements between players relating to the rules of play | 
| Match | One or more games between two players, the outcome of which is a match winner and a match loser. The play of one or more games between two players during tournament qualification play does not constitute a match. | 
| Peg | (1) A small marker that fits into the holes of a cribbage board and is used for scoring. (2) To record a score by advancing the rear peg in front of the front peg. | 
| Pegging | The recording of scored points by advancing the rear peg in front of the front peg and releasing it. | 
| Score | Any points earned by a player. | 
| Skunk | To win by 31 or more points. | 
| Skunk, double | To win by 61 or more points | 
| Starter card | The card that is cut and placed on the remainder of the pack and is used in counting the value of each hand and the crib | 
| Stink hole | Hole number 120, which is one short of the game hole |