| Crib | Four cards (two from each player) set aside for the dealer to score after the dealer’s hand. |
| Cut Card | (1) The Starter Card, or (2) the card cut by either player at the start of the game or match to determine the dealer. |
| Flush | Four cards of the same suit held in the hand count four points; five cards of the same suit (including the Starter Card) count five points in the hand or Crib. |
| Game Hole | Hole number 121. |
| Go | Called by a player who cannot play a card without exceeding the cumulative count of 31; the opponent scores one point, or two points if reaching exactly 31. |
| Hand | The six cards dealt to each player, or the four cards remaining after discarding to the Crib. |
| His Heels (Nibs) | When the Jack is the Starter Card, it counts two points for the dealer. |
| His Nobs | The Jack of the same suit as the Starter Card, either in the hand or Crib, counts one point. |
| Judge | A person authorized by the ACC or the tournament director to answer questions and settle disagreements between players relating to the rules of play. |
| Match | One or more games between two players, the outcome of which is a match winner and a match loser. The play of one or more games during tournament qualification does not constitute a match. |
| Peg | (1) A small marker that fits into the holes of a cribbage board and is used for scoring. (2) To record a score by advancing the rear peg in front of the front peg. |
| Pegging | The act of recording scored points by advancing the rear peg in front of the front peg and releasing it. |
| Score | Any points earned by a player. |
| Skunk | To win by 31 or more points. |
| Skunk, Double | To win by 61 or more points. |
| Starter Card | The card that is cut and placed on the remainder of the pack, used in counting the value of each hand and the Crib. |
| Stink Hole | Hole number 120, which is one short of the Game Hole. |